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Alyson Adams
Alyson Adams
Senior Character Artist at NetherRealm Studios
Chicagoland, United States

Summary

Hi! I've been in the game industry for about five years doing primarily character art and outsource management within the sci-fi and fantasy genres. I like cats and cheesy internet horror stories.

Skills

Concept ArtConcept Design3D Modeling3D VisualizationCharacter ModelingCreature ModelingEnvironment ModelingTexturingUV MappingGame DesignGame DevelopmentCharacter DesignRetopologyCreature DesignLevel DesignPBR Texturing

Software proficiency

ZBrush
ZBrush
Maya
Maya
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Unity
Unity
TopoGun
TopoGun
xNormal
xNormal
UVLayout
UVLayout

Reel

Productions

    • Video Game
      Mortal Kombat 11
    • Year
      2019
    • Role
      Associate Character Artist
    • Company
      NetherRealm Studios
    • Video Game
      Scraper : First Strike
    • Year
      2018
    • Role
      3D Artist
    • Company
      Labrodex
    • Movie
      The Blues Crab
    • Year
      2018
    • Role
      3D Artist
    • Company
      CURV Studios

Experience

  • Character Artist at NetherRealm Studios
    Chicago, United States of America
    June 2020 - Present

    Streamlined 3D gear asset production and organized resources to meet critical deadlines ahead of schedule. Oversaw material creation for character gear assets and created materials, textures and rigs for gear, successfully shipping 1200+ assets in Mortal Kombat 11 and MK11 DLC. Trained and mentored other internal artists on best practices for asset production and acted as the final barrier of quality assurance for the character team, helping to ensure all assets passed qualifications for AAA game titles.

  • Associate Character Artist at NetherRealm Studios
    Chicago, United States of America
    September 2018 - June 2020

    Create and texture character weapons, props, gear and other in-game assets for legendary characters that have existed since the beginning of gaming history. Work with a real-time PBR workflow at the absolute highest AAA quality for an upcoming title in the beloved Mortal Kombat series.

  • 3D Artist and Level Designer at Labrodex
    Jericho, NY, United States of America
    December 2016 - July 2018

    Responsible for directing environment art, working closely with writers and programmers to ensure the levels match the overall project vision, creating game-ready 3D assets, managing freelance artists, and mentoring other artists in the use of our pipeline and low-poly art production.

  • 3D Art Intern at Fivestone Studios
    Nashville, TN, United States of America
    June 2016 - August 2016

    I primarily modeled assets for use in animated shorts and commercials, created asset packs for a variety of Unreal and Unity game projects including 360 degree interactive videos, phone apps and game projects. I also created concept art and modeled creatures for various projects.