Hi! I've been in the game industry for about five years doing primarily character art and outsource management within the sci-fi and fantasy genres. I like cats and cheesy internet horror stories.
Streamlined 3D gear asset production and organized resources to meet critical deadlines ahead of schedule. Oversaw material creation for character gear assets and created materials, textures and rigs for gear, successfully shipping 1200+ assets in Mortal Kombat 11 and MK11 DLC. Trained and mentored other internal artists on best practices for asset production and acted as the final barrier of quality assurance for the character team, helping to ensure all assets passed qualifications for AAA game titles.
Create and texture character weapons, props, gear and other in-game assets for legendary characters that have existed since the beginning of gaming history. Work with a real-time PBR workflow at the absolute highest AAA quality for an upcoming title in the beloved Mortal Kombat series.
Responsible for directing environment art, working closely with writers and programmers to ensure the levels match the overall project vision, creating game-ready 3D assets, managing freelance artists, and mentoring other artists in the use of our pipeline and low-poly art production.
I primarily modeled assets for use in animated shorts and commercials, created asset packs for a variety of Unreal and Unity game projects including 360 degree interactive videos, phone apps and game projects. I also created concept art and modeled creatures for various projects.